Section: User Commands (1)
Updated: 12 January 1991
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pnmrotate - rotate a portable anymap by some angle
Reads a portable anymap as input.
Rotates it by the specified angle
and produces a portable anymap as output.
If the input file is in color, the output will be too,
otherwise it will be grayscale.
The angle is in degrees (floating point), measured counter-clockwise.
It can be negative, but it should be between -90 and 90.
Also, for rotations greater than 45 degrees you may get better results
if you first use
to do a 90 degree rotation and then
less than 45 degrees back the other direction
The rotation algorithm is Alan Paeth's three-shear method.
Each shear is implemented by looping over the source pixels and distributing
fractions to each of the destination pixels.
This has an "anti-aliasing" effect - it avoids jagged edges and similar
However, it also means that the original colors or gray levels in the image
If you need to keep precisely the same set of colors, you can use the
flag. This does the shearing by moving pixels without changing their values.
If you want anti-aliasing and don't care about the precise colors, but
still need a limited *number* of colors, you can run the result through
All flags can be abbreviated to their shortest unique prefix.
"A Fast Algorithm for General Raster Rotation" by Alan Paeth,
Graphics Interface '86, pp. 77-81.
pnmshear(1), pnmflip(1), pnm(5), ppmquant(1)
Copyright (C) 1989, 1991 by Jef Poskanzer.
- SEE ALSO
This document was created by
using the manual pages.
Time: 04:30:00 GMT, January 22, 2018