Section: User Commands (1)
Updated: 3 March 2011
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gvmap - find clusters and create a geographical map highlighting clusters.
takes as input a graph in DOT format, finds node clusters and produces a rendering of the graph as a geographic-style map, with clusters highlighted
as countries, in xdot format.
In the input graph, each node must have position, width and height information (pos, width and height attributes,
respectively) defined, and nodes must not overlap.
will generate the clusters from the data. If desired, the input graph can specify
cluster information by giving every node a cluster attribute whose value is
a small positive integer. (It is works best if cluster values are all integers
in the interval [1,K] for some K. Nodes sharing the same cluster attribute value will
be put into the same cluster. N.B. For the cluster attribute to be used,
all nodes must have a valid value.
If the -D flag is used,
will use the top-level cluster subgraphs to determine the clustering. Any nodes not in
such a cluster will be put into a single catch-all cluster.
If the input specifies the desired clustering as described above, it can also
specify a desired coloring by having some node in each cluster provide a
clustercolor attribute. N.B. Unless one specifies -c0, only the clustercolor
of the last node in a cluster has an effect. In addition, unless one uses -O, gvmap may
permute the given colors.
The following options are supported:
- -a k
The integer k specifies the average number of artificial points added along
the bounding box of the labels. Such artificial points are added to avoid
a country boundary cutting through the boundary box of the labels. Computing
time is proportional to k; hence, for large graphs, a small value of k is
suggested. If k = -1, a suitable value of k is automatically selected based on
the graph size. By default k = -1.
- -b v
The real number v specifies the line width used to draw the polygon boundaries, with v < 0 for no line. By default v = 0.
- -c k
The integer k specifies color scheme used to color the countries. By default k = 1.
Acceptable values are:
0 : no polygons
1 : pastel
2 : blue to yellow
3 : white to red
4 : light grey to red
5 : primary colors
6 : sequential single hue red
7 : sequential single hue lighter red
8 : light grey
Specifies a two-character hexadecimal string specifying the opacity of the polygons.
- -C d
The integer d specifies the maximum number of clusters (countries) allowed. By default d = 0, which means that there is no limit.
- -d d
The integer d specifies the random seed used during color assignment optimization that maximize color difference between neighboring countries.
If specified, the graph's cluster subgraphs are used to specify the clustering.
If specified, edges will be included in the final output.
- -g c
Specifies the bounding box color. If not specified, a bounding box is not drawn.
- -h k
The number of artificial points added to maintain a bridge between endpoints. By default, this is zero.
Only draw cluster k. By default, all clusters are drawn.
If specified, increases the randomness of outer boundary.
- -l s
Use the string s as a label for the drawing.
- -m v
Generate a margin of v points around the drawing. By default, this is determined by gvmap.
Do NOT do color assignment optimization that maximizes color differences between neighboring countries
Put output in <file>. Default output is stdout
- -p k
Indicates what level of points should be shown. By default, no points are shown.
Acceptable values are:
0 : no points
1 : all points
2 : label points
3 : random/artificial points
- -r k
The number of random points k (integer) used to define sea and lake boundaries. If 0, auto assigned. By default v = 0
- -s v
The real number v specifies the depth of the sea and lake shores in points. If 0, auto assigned. By default v = 0.
- -t n
Make n attempts to improve cluster contiguity.
- -z c
Specified the polygon line color. Default is black.
Print usage and exit.
Given a graph foo.gv, one way to generate a layout and highlight the clusters
is to first select a layout engine with a suitable overlap removal method, then
feed the output to gvmap, and finally render the map using specific graphics
format. For example, the following pipeline
creates a map with edges in semi-transparent light gray and nodes laid
out using sfdp:
sfdp -Goverlap=prism foo.gv | gvmap -e | neato -n2 -Ecolor=#55555522 -Tpng > foo.png
The shell script gvmap.sh provides a shorthand for such pipelines. For example, the
above pipeline can be achieved using
gvmap.sh -Ae -Ecolor=#55555522 -Tpng foo.gv > foo.png
Yifan Hu <email@example.com>
gvmap.sh(1), sfdp(1), neato(1), gvpr(1)
E. R. Gansner, Y. Hu, S. G. Kobourov, "GMap: Visualizing graphs and clusters as maps," Proc. Pacific Vis. 2010, pp. 201-208.
- SEE ALSO
This document was created by
using the manual pages.
Time: 04:16:38 GMT, January 22, 2018